![]() Soldiers did learn some hard lessons, like planning for the worst. The team loaded their wounded into the armored vehicles and began what has become known as the “Mogadishu Mile,” the famed movement by foot that Rangers and Delta Force took out of the city.Īt the tactical level, the 1993 Battle of Mogadishu didn’t change too much, Farris said. Soldiers from the 10th Mountain Division and Malaysian Army arrived in the pre-dawn hours to relieve the embattled force. The fighting was “on-again, off-again” as Somali militiamen probed the perimeter, Faris said. ![]() The Americans established a perimeter, with the forward edge at the crash site, and dug in for the night. 1st Class Chris Faris poses with teammates during training. “It was such intense and accurate fire that everybody just immediately, whether you were on the left side or right side of the road, began to clear the buildings that you were next to to take cover and regroup,” he added.ĭelta Force operator then-Sgt. A lot of people went down right off the bat.” That’s when all hell opened up,” Faris recalled. “I would say the battle actually began as we got up to crash site one. One element returned to base with Aidid’s lieutenants and the other joined a Ranger platoon heading to secure the crash site. Todd Blackburn, who fell from a helicopter’s fast-rope.Ī ground convoy prepared to whisk away the targets, but things took a turn when the first Black Hawk was shot down. Up to that point, they had taken some sporadic gunfire, but the only casualty was Ranger Pfc. The team quickly snagged Aidid’s lieutenants. Once the games have been played with both teams taking turns at being Navy Seals and the Insurgents, we will return to the safe zone for a longer break prior to playing the next game zone.Faris was on an MH-6 Little Bird helicopter that landed at the objective on the afternoon of Oct. Please ensure you take enough ammunition with you to last for two games as you will not return to the safe area in between the two games. The game will last 20 minutes with a brief break out on the field before the second round starts. The dead zone is marked in red and will be indicated to all players at the beginning of the game. Any player crossing the boundaries and outside the game zone is considered to be eliminated and must go to the designated dead zone. The boundaries for the game zone are marked with yellow boundary rope. The Navy Seals have 20 minutes to transport him safely to the extraction point. The pilot is in urgent need of medical attention however, he cannot leave the helicopter for the first one minute of the game while he fights to get free of his harness. The Insurgents only have one life and once eliminated they must make their way off the playing field and assemble in the designated dead zone. To rejoin the mission after being shot the Navy Seals must touch the re-spawn point which is marked by a bright yellow barrel. The Navy Seals are supported by superior technology, and as such they have unlimited lives. The Navy Seals must move fast, as the pilot suffered a serious injury during the crash and only one more shot will spell his demise. The Navy Seals have another idea – they will risk life and limb to save their fallen comrade and transport him safely to the extraction point. The Insurgents have one goal – to assassinate the downed pilot and parade his body through the streets in celebration.
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